Saturday, February 5, 2011

The Curse Begins!

So, as hinted to before, welcome to my blog, v. 3.0...at least, I think this is its third incarnation. Anyway, since my life is fairly boring, this place will serve more as a convenient place for more to randomly throw out updates, pictures, rants, etc. on what I've been working on. In the past, this has happened more sporadically with my posts on music, etc. But this will be much more frequent, as this site is much too convenient a place for accumulating interest and showing the internal workings of such projects.

And now, without further adieu, my new current project:
Codenamed "Curse" until a final title is set in tone, "Curse" is a fledgling project whose aim is to morph into a small video game. It will be a role-playing game, played through a 2D top-down perspective, set in a fantasy universe. With this project, my goals are simple:
- Deliver a game based on a popular, classic genre (and one of my favorites) but with a significant twist on genre standards
- Increase my knowledge in experience in the various areas of game development
- Through story, dialog, and gameplay, explore a theme that is central to all of our lives
- Release a game on both the PC and XBox360 platforms

To achieve these goals, I'll be working with a very small, poor, and inexperienced development team....me. I am no programmer nor artist, just a student with a passion for making games in his free time. While I'd love to work with one or two others on this project, I don't see that being a reality. However, at the least, I would very much like to acquire an artist to produce 2d art assets for the game....someone is willing to do so for free  =)  I'll be using the FlatRedBall engine for development, based on the XNA framework.

Development has just recently started (as I have just finished a few nagging projects), so more details will be trickling in very soon.

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